| Crom's Vehicles |
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| This is a vehicle addon made by Cromtec - www.polymill.eu It adds many prototype and paper objects vehicles like Pz7 Maus and E100. INTRODUCTION Here are most of my vehicles merged into one package. Basically it is a fusion of my SEWV and PaPP mods. The following units are available in Multiplayer: E-100 Maus T-35a 1939 T-28 Pak 43 SdKFZ 250-7 (mobile mortar) Other units (single player): btr: sdkfz250_1 sdkfz250_10 sdkfz250_7 sdkfz7 sdkfz7(cargo) sdkfz7_2 sdkfz7_2a Cannon: flak36 mortars>sgrw34 pak38 pak43 tank_light: marder139 pz38t sdkfz303 tank_medium: stug3b tank_heavy: e100 (Tiger-Mouse) pz7 (Mouse) t28 (T-28 GMC95) t35a1939 (T-35A 1939) Construction: The Luddendorf bridge (Remagen) several AT-shells and containers for decoration. INSTALLATION unpack it into the mods folder of the game (create a mods folder if necessary), start the game and activate it under options. DISCLAIMER By downloading and installing this mod, you agree to use it on your own risk. I'm not responsible for any damage it might cause. CREDITS Thanks to all the forum members who made suggestions helping to clean bugs and suggesting improvements. NOTES Tested and produced with the gamersgate 1.11.3 patch installed. I have noticed, that secondary main guns/cannons don't work any more. Check the M3 Lee Grant tank. There is no blast and smoke FX on the secondary guns Foresight. Something seems to overwrite tank.inc file settings related to these features. As a result, secondary FX which worked before doesn't in version 1.11.3 for the following tanks: E-100, 75mm cannon Pz7, 75mm cannon T-35a 1939, all cannons except the main gun. The secondary guns are otherwise fully functional. If you want to, you can use my vehicles in your mods/mission/maps. If you do, please mention me in your credits. I had to remove the Kugelblitz. Patch 1.11.3. didn't like the gun. It might come as a minimod later. DMS Thread: http://digitalmindsoft.eu/forums/viewtopic.php?f=15&t=3217 |
| Downloads: 572 |
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